Helloreal was expanding its ecosystem from its success on the Quest 2 into the Playstation VR market. For that they needed a new adapter to go around the PSVR2 Controller and fit into their hot swappable ecosystem of accessories.
After several iterations I got the function and form down. After this I handed it off to my boss for him to finish the final cad details, we also wanted the product to connect to the brand of Playstation and this is where we focused on creating a brand design within the product that follows the Playstation 5 console. This is the final product we produced that we launched on to the market with success.
Design an adapter with as minimal hardware and print support as possible.
After several iterations I got the function and form down. After this I handed it off to my boss for him to finish the final cad details, we also wanted the product to connect to the brand of Playstation and this is where we focused on creating a brand design within the product that follows the Playstation0 5 console. This is the final product we produced that we launched on to the market with success.
During the briefing, the constraints that were given were to have minimum to no support material to be needed for FDM manufacturing. Secondly, not requiring any hardware to build this product.
Do to the complex and organic shape of the PSVR2 controller, I jumped into 3D thumbnailing to land on concepts that followed the constraints and relied on function rather then form.
I started rapid prototyping with the 3D print farm I had available. I learned more about FDM manufacturing, which led to more efficient prototypes for testing.
Minimal to no support material and hardware.
The final mechanism was inspired by the clip used in connecting the trigger to the VR adapters for the Quest controllers. I took this function and ran with it to create the first iteration.
The functionality shows through here, but the form was awful.
Adjust the form of the mechanism utilizing surface modeling with more finer control allowed for a more slim design of both function of the clasp and form of the adapter.
Once I found the initial design, I did a rough model in Fusion360 which I used as an underlay to sketch on top of.
After several iterations I got the function and form down. After this I handed it off to my boss for him to finish the final cad details, we also wanted the product to connect to the brand of Playstation and this is where we focused on creating a brand design within the product that follows the Playstation 5 console. This is the final product we produced that we launched on to the market with success.
I started rapid prototyping with the 3D print farm I had available. I learned more about FDM manufacturing, which led to more efficient prototypes for testing.
Final Marketing to display the adapter with the golf putter accessory attached to the PSVR2 Controller.